UE4 Damage

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In the FirstPersonProjectile blueprint, click the ProjectileComponent and in the properties window add a 'OnProjectileBounce' event handler.

Copy the pictured nodes.

You can now check that when hit, a projectile will give damage (but not much else will happen yet).

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In the FirstPersonCharacter blueprint, add a float variable named 'Health.' Set its default/starting value to 100. (You must compile the blueprint first).

Right click the event graph and create an 'AnyDamage' event handler.

Copy the pictured nodes.

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Finally, in the Project Collision settings, create a new Preset named DeadChar, with the pictured setup.

Finish

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You should be able to kill NPCs and your character with projectiles now.

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